Do this 3 more times (to collect tiles B and D, and a stone key) THEN put them all down. Pick up the empty test tube too. **These are extras that you can view, have no relevance to beating the game. Nevermind. Oh, and I think the door is just kind of to goat you into thinking that's where it ends, and the window on the roof is...maybe where you came from? Go Right and use Hammer four times on the lock. YOU HELPED ME ALOT !!!!!! Via the outskirts, the player is able to en… Use our game submission form. Go Up twice and place the CD within the claw. Where in the game does that come from? Thanks for the secrets help, Trame. Submachine 1. Behind the yellow pipe in the room with the gas burner (where you made AcidiOxide). can u please tell me why i cant break the glass to get the orb? A journey that has actually come to an end. Type 5 - 5 - 1. I can see secret 23 but have no way to get it. This game is currently blocked due to the new privacy regulation and www.agame.com isn't currently controlling it. Sounds like I'll be busy for a while. Keep clicking until conversation has ended then click out of screen. Go Left and take Secret 10 from floor by right door. We add new games every day and only the best games! Out, with 22/21. The walkthrough isn't hugely clear about where to get it and I presume it's important for mixing the chemicals. Submachine 4: The Lab: The wait is over. Btw I had a problem with the 22nd secret. • Go right and down. that you can walk right when you're up the ladder with the test tubes!!! • Go here and place the sceptre and arm onto the statue. • To the right of the leavers, collect secret (7) in the rocks on the left. • Collect gold key from hooks above the draws For example ‘/' +‘\' = X which gives you a blockade. :D I opened the walkthrough and read the following lines: The Basement (Revisited) I don't know what this guy learned, but a circle has ONE side, not ZERO, I thought a circle had 2 sides: an inside and an outside. Blijf geconcentreerd, kijk overal, vind en klik op dingen en los de puzzle op. This is the place where it all started. I REALLY liked the ending. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Heh, that stinks. JayIsGames.com is a leading Flash and Online game review site. Go right, open the compartment with your screwdriver and cut the wires with your knife and take secret (16). This will bring down a set of stairs on the screen where you started with the transmitter. and waiting for the next one to stop sleeping again.. :), Man, I love Submachine!! Edit source History Talk (0) Share. This is so simple, only look if you stuck! Attach the rubbertube to the gaspipe and you can use the burner. • Go right and collect (20). Submachine 4: The Lab again submerges you inside a vessel that you must escape from. the ancient section and: YAY! Did anyone read Spartan Fury's comment? (Cube 4) - Raise the cube in the leftmost room. Go up 1 and break the square under the horse looking thing with your hammer for secret (8). Recharge the coil in the same way and the go left instead and do the same with that machine. Please do not copy and paste a walkthrough here obtained from someplace else. Push top button on controls stopping the water. Submachine 4 image. (Cube 1) - Raise the cube in the room to the left of the portal machine. The Submachine 2-The Lab Easy Walkthrough On the seat of the fancy chair in the attic. Go Right four times and use the Key on the door. that door must have something to do with our new job ;). • Collect piece of diary. Submachine 5: the Root read more. Although i feel this is easier than sub_2, is this just me? I was having the hardest time! Edit. The Lab. • Make sure the coil is recharged before leaving here. Use our game submission form. Posted in r/submachine by u/iHipster • 5 points and 0 comments JayIsGames offers a free online experience with the best free online games. Take beaker,go to the place that you acquired the irontrioxide and the screwdriver.Put on the gashandle and rubber tube on the yellow pipe.Turn on the tap on the bunsen burner.Use the lighter on the gas outlet.You now have some fire! Use the Acidioxide on the metal panel on the wall. Place the beaker on the grill. In the unused outlet in the coil charging room. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Flash Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Thought I could get through it with no help as I did last time, but I'm too weak... hammer, napthalene, rubber tube, lighter, soap, gas handle, beaker, notes (with co-ordinates from helpful computer pal), CD, irontrioxide and 5/21 secrets. This will open a page with a link to a full game walkthrough. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Take Secret 17 from behind the lamp base. Check us back often! Can anyone help? On the roof when you're first there, if you get the hammer, go down the ladder, then to the screen with the padlocked door on it and click the hammaer before the talk bubble pops up, the hammer will not be usable and it will stay as your cursor. Who else besides me keeps saying Submarine instead of Submachine? You can follow the on-screen instructions for the first part. Thanks Jon, I tryed to do that but it didn't work. So so great to have the next Submachine game out - couldn't believe my luck when I saw it here! It was cool to think "Oh, I'm back HERE....but...". Is anyone else getting bugs when playing this game? I found going in order worked quite well! The game is great fun so ar, and no one can do audio ambience like this guy. I solved the game (with an extra secret to boot), but still haven't figured out if there is something about: 1. An addicting adventure game with more puzzles to solve and places to explore. Submachine 6; jayisgames review September 26, 2009. Submachine 4, a free online Adventure game brought to you by Armor Games. • Go to the big square thing left and up of the transporter, click the screen once all lights are white and collect the orb. (Cube 3) - Raise the cube in the same room with the compartment where you had to cut wires. Posted by: Look at symbol on the right, middle of the wall, Circle = 0 sides, Square = 4 sides, Triangle = 3 sides. :o). You can read our daily honest reviews and walkthroughs, play games, discuss about them. I can just get the corner of a building! This series is excellent. If you do please answer I really want to get out of here!!! If you want a game walkthrough, open the game itself again in another window and click "Walkthrough" from the main menu. The sci-fi environment features diverse settings of multiple types of architecture that have often been twisted and broken as if time and space themselves have been warped or torn apart. If you wish to have your walkthrough considered as the official walkthrough here and earn one credit towards a t-shirt, your walkthrough must be original and in your own words. Cool music mized with lots of thinking. do you have the cd? When you enter the lab you will see this computer type thing, its green. Posted by: Go Left and pull the lever on the large lamp. Then again, Submachine is more along the lines of "unravel the mystery" than "escape the room". I started all over collecting all 21 secrets, but there are still some things that haven't been answered yet. 5. Go Left and take Secret 3 from behind the trashcan. Sub4 was perfect for me. Its the one wheich I need the chargedcoild for :'( I've already finished the game, so I can't go back and get it, can I? (except the 551 that was given in the notes) I found my way throughout thanks to the walkthrough, I couldn't find any hint to the codes in each location. Note:You can't get secrets! Where do I get the water from to pour onto the glowing orb thingy? Did anybody else find that? It will engage your puzzle-solving skills for about 10-15 minutes, and if you haven't played this one already you're in for a treat. Kong Plus. the gate near the first machine we find, it's always closed? Any idea of where the problem might be? Go Right and place the Secrets inside the opening. Use the lighter to light the burner. • Go up and if all the leavers are down you should see tile C. Go up the stone pillar, cut the rope with the knife. Thanks in advance! Left to the door,open it,go inside,take soap on the sink,break the cap of the pipe above. • Go up these steps to collect the coil out of the machine with the red dot. (i know that sounds crazy but in sub_4 you are able to go to any room and then revisit it once you know what was there). Use the Lighter on the lamp at about the same place as before. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! • Place the fan piece in here and close the screen. I still don't understand what the "Submachine" really is. The deadline for submitting an entry was the 25th of August. ... It’s a new Submachine!Seriously, though, Submachine 8: The Plan is a fantastic addition to the series with its multi-dimensional layout and continuation of the whole mythos. • Now were going to the ship, (8,0,0). Submachine: 32 Chambers was made for the 2010 Jayisgames Casual Gaming Design Competition. 23 secrets? :P. I've gotten items stuck on my cursor and had to restart the game twice, but otherwise it's a good addition! :D. This was a great game. I put the gas handle on the pipe and now i cant put the valve on!!!!!!!!!!!!!! After entering an incorrect IDN, they are deposited into the outskirts of the Edge. It had some puzzles or clues (Like the Circle Square Triangle) that when you figure it out, you're just like "A-ha!". i thought sub_2 was quite difficult to do in the wrong order! Or is there some higher purpose that's summoned you here? Go Left and use the Water on the glowing object. We add new games every day and only the best games! • Collect coil and go left, down, right. The wait is over. Collect diary and coil. Collect secret (6) behind pipe in right corner. I finished it in about 4 to 5 hours, only 1 leetle hint, 22/21, and loved the music and the special ending, very personal. New Grounds Weekly Users’ Choice – … JayIsGames offers a free online experience with the best free online games. There are no known correct IDNs. I'll check. It would break and the metal wall at the side will go up. and I just realised. If you are going to look at the other parts,use the other walkthrough posted by Scott and the secret walkthrough by Trame. I look forward to Submachine 5. Explore this mysterious world, collect items and solve even more mind-boggling puzzles as you struggle to awaken from the dream you find yourself trapped in. Submachine 2, a free online Adventure game brought to you by Armor Games. • Collect secret (19) The gas handle and the key were in another spot. Now if you look at the first piece of diary you will see coordinates. I have 22/21 secrets and put them all into the machine (leaving me with 0/-22) in the "feeling lucky" room (728) but nothing happens. See more of Submachine 9: the Temple on Facebook. Play 1,2,3, and zero first. Take Secret 18 from within the compartment. Go back to portal. Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact, Weekday Escape N°281 - Christmas Special 4. lol and its quite nice what he added! If you put the final secret into the secret machine you end up with a "0/-1 secrets" object :D a bug i guess... unless you can use it to do something very douglas adams ;) (Hitchikers Guide to the Galaxy - having no tea and tea at the same time!). • Go right 3 and up the ladders. I looked at the walkthrough, and I'm having trouble finding something. The fifth episode of the Submachine series. The S1 mover that the player left the corridor in Submachine 5becomes intercepted by the subnet defense system under protocol 0-23-17. • Lets go to the looping traps, (6,9,0), • This is very similar to an idea on one of the levels in sub_3 the loop. Use the Hammer on the metal cap above the Beaker. Despite the contest’s specifications it still has the awesome Submachine atmo. I feel all kinds of smart right now. Behind the trashcan on the first floor of the lab. • Go into the room to the right, place the orb on top of the podium. additional games. Thank you Neddo! Somehow, you've gotten teleported into this subterranean world. To the left of the leavers collect the knife and click the bell. • Pick up your 4th piece of diary. Go Right and take the green Rubbertube from the ceiling in-between the rafters. Under the thick right wire in the laser generating room. Don’t expect dozens of locations to wander around solving countless puzzles, this game is shorter than Submachine1. On the ground behind the lamppost in the top room where you put the turbine. Yes Kirsty, Sub2 was much harder. In order for you to continue playing … I've really enjoyed these games, and hope he continues his game making. Neat trick. Go right (try clicking the floor!) The game takes place immediately after Submachine 5: The Root. bwansy, I'm thinking about those floating stones too. • Go up 2 and place the CD in the arm. Move levers 1 and 4 up, and 2 and 3 down. I am so mad at myself right now!!!!! • Go down collect beaker and carry on down. A cutthroat game like this does not hold your hand. • Use the chest key to open the box and take out an arm. Go Left twice and take Note 10 from the ground. I've tried at least four times now, on two different computers, and I've had to stop each time because I get an object "stuck" on my cursor: it's selcted but I can't use it, put it down or move at all. Use the Lighter on the lamp that is about the same place, but much closer to the left hand side. Use the acidioxide on the metal box connected to wires on the wall. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in one of the most popular series of escape games the Web has ever seen. Lol figured it out right as I posted. Jay, I'd like to thank you for keeping such an excellent site, I've enjoyed it for almost a year now, and it has revitalized both my interest and my hope-in games. • Go up and place charged coil into the holder you got it from. j/k, I did learn a lot. Go all the way to the left to the bathroom. I wish I collected all 21 secrets!!!!! Is it just me or is this walkthrough not that helpful? So grab your mouse and your favorite comfy chair, and prepare to embark on a journey you won't soon forget. Brick Room (551) - found by reading notes. General tips [edit | edit source] Collect notes whenever possible and refer to them often. Place the Turbine within the compartment and close the door. You have to put the coordinates of the strange circle things on poles in, press the bottom button, go find them and press the red button! This really didn't give us any more answers to what's going on than any of the others. The next installment in the Submachine series is finally here. Submachine Network Exploration Experience, PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS, Weekday Escape N°281 - Christmas Special 4, To post spoilers, please use spoiler tags:
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